Wednesday, March 25, 2020

2020 Card--the OVERVIEW!


Greetings and salutations from your Bubbe, sheltering in place. Although we have no idea when we'll get back to the mahj table, we do know what the new card is, and we've got all the time in the world to study it!

You might not receive the 2020 card in the mail for a day or two, or possibly even a week or two. In this particular column I will give an overview, and in subsequent ones I will give more specific information about ambiguous exposures, new features of the card, etc. I'll do my best to give you the information you need to be ready for the table... or the online game, in the short term.

Many of you are familiar with the way that I attack a new card. In my book, Searching for Bubbe Fischer, I say that this game involves a lot of luck, but luck favors the prepared mind: the more prepared you are, the more you will be able to take advantage of any lucky tiles that come your way. I want you to prepare yourself by knowing the card as well as you can. The less time you spend looking at the card, looking at your tiles, looking back at the card...the more time you have to think about what might come your way and anticipate how you might use it. I always recommend understanding every part of the card: don't be afraid of the Singles and Pairs or the Quints, don't be afraid of three-suited hands. Know the whole card.

If this is your first "new" card, you're in for a surprise. Every year, the card changes significantly. Sometimes an entire section is added or taken away, sometimes variations are made on hands, sometimes favorite hands disappear completely. Only about 30 to 40% of the hands stay the same from the previous year. That's one of the benefits of this game, though: we have to forget the previous card and get up to speed with the new one. That's what keeps our minds sharp!

So, without further ado....the 2020 card!


Needless to say, 2020 is a desired combination. That means you're going to need at least two soaps. There is one hand that involves all four soaps being used as zeros, the "big" hand which, as I expected, is 2020 in two different suits, a pair of Flowers, and NEWS. I was right, but I didn't expect that they would raise it to 85 cents!! I've heard grumblings that it really shouldn't be so much more valuable than previous years, that the biggest trick to it is just getting all the soaps. I say it's nice to have one really big hand and I don't quibble about an extra dime.

Besides having the big hand in the Singles and Pairs section, there is of course a 2020 section with various hands, but just as last year, there are additional 2020 hands in the Winds and Dragons section. As I said above, know the whole card!

I'm going to do a whole separate article just on 2020 hands, but suffice to say that I don't think that this year's hands are particularly creative. Many of them involve two Flowers, two kongs of various types, and a 2020. Kind of a dud.

A change from last year is that there are no longer any combinations requiring three Flowers. There are, however, several that involve five Flowers, including the Quints junk hand (Flowers, dragons and a number in any suit, not necessarily the same suit as the dragons). This should make things interesting, because an exposure of five Flowers will not tell you what the person is playing. (Just an aside for the true card mavens: since five Flowers don't technically require a joker, I suppose it wasn't necessary to include those other hands in the Quints section.)

There is no "addition hands" section this year. Although there isn't a separate section called "Multiplication," there are several multiplication hands on this card. In the 2468 section, four times six is 24 and six times eight is 48. In 13579, three times five is 15 and five times seven is 35. This should make things interesting. Each such hand requires four Flowers.

There are three open Like Numbers hands this year. One is the most basic, with a pair of Flowers and a kong of the same number in all three suits. The others are slightly different, but variations on previously seen hands. The most interesting thing is that none of the Like Numbers hands is closed/concealed.

Another quick overall observation I will make are that our favorite kind of Consecutive Runs hand, with Flowers, two consecutive numbers, and matching dragons, was removed again this year. There are some variations on it, but not any that requires only those four elements. There are also no "knit hands," which have appeared in the past, with numbers in alternating suits including dragons.

I was pleased to see that the Mahj Police heard my grumblings, because although almost every open hand is only worth 25 cents, those that involve three pairs are each worth 30 cents! Justice!! There are several of those (two kongs, three pairs) scattered around the card, including some Winds and Dragon hands, some 13579 hands, a Consecutive Run hand and a 369 hand.

Probably by the time this article is published, someone will have contacted the League, if the League is answering the phone, to clarify, but the biggest issue I saw with the card was the lack of explanation about the second Quint hand. It involves two consecutive pairs in one suit, and then two quints of the third number in the other two suits. It's not clear whether it has to be in that exact order, or if the pairs can be on either side of the quints, or even both on the high side of the quints. In other words, must the progression be in ascending order at all times, or can the pairs be split and/or go on either side of the quints, so that quints of ones and twos are eligible?


As for specific patterns:


The code isn't as easy to crack as it used to be. I still always look to the first Consecutive Run hand, which this year is again a "staircase" (pair, pair, pung, pung, kong) as opposed to a bell curve with the kong in the middle and the pairs on either end. It also appears on the first 13579 hand.

There are two different important pung and kong combinations on this year's card. The first is pung pung kong kong (3 3, 4 4) usually with the pungs in suit A and the kongs in suit B. This shows up all over the card: in 2468, Consecutive Runs, 13579, Winds and Dragons, and 369.

The second pung kong variation this year is an alternating pattern kind of like a knit hand, except that it's all in one suit. It's a pung, a kong, a pung again, and a kong of dragons, and it shows up in the Consecutive Runs, the 13579, and the 369 sections.

My immediate overall impression is that the easiest thing to do this year is to collect consecutive numbers in the same suit (with or without matching dragons or Flowers) because there are so many different hands that use them, not only in the Consecutive Run section but also in Singles and Pairs and Quints. My other impression is that those pung/kong dragon hands will be the go-to hands of this year, just as last year's CR5 (three Flowers, two kongs of consecutive numbers and three dragons in same suit) was the easiest hand to make.

When you get your card, feel free to compare it to this post. I'm going to be giving a lot more detail going forward, but I just wanted to give you an overview. Always look for patterns, always try to get them down quickly and test them out for yourself before you start playing against other people. I recommend playing against bots on the online games, or doing the Charleston solitaire that I mentioned in my book.

I'd love to hear your opinions, you can always reach me at bubbefischer@gmail.com . I'm going to be posting more about ambiguous exposures, illegal exposures, how to switch your hand from one to another, all sorts of important things. Stay tuned!

Talk to you soon.

Bubbe Fischer


Monday, March 16, 2020

How to Survive Coronavirus, Mahj-style

Greetings and salutations from Bubbe, offering some wisdom in this era of social distancing!

I hope everyone is healthy, or doing their best to take care of themselves. Some of the best advice I've heard is to treat the world as if YOU are infectious, because you might be--cover your coughs and sneezes with tissues, wash your hands frequently, avoid getting too close to anyone. The recommended distance is generally 6 feet, whenever possible.

None of us wanted a crisis like this; it's very frightening both as an immediate health risk and, for many of us, not knowing when we will see distant family and friends, or what will happen to our jobs or businesses. People who already have chronic illnesses are even more vulnerable. Lots of stress.... and as we know, mahj has consistently been a source of stress relief. It's one of the things I love to talk about: mahj gives us a perfect distraction from our everyday worries, for ten or fifteen minutes at a time.

Because mahj is such a friendly, close game--we sit close together, we touch the tiles constantly--it's a REALLY bad idea to meet with your group right now. I have heard of families that are playing amongst themselves, which is lovely, but as for your regular game--it's got to be on hiatus now. STAY HOME. You don't know if you're infectious and you don't know who else might be. That's one of the most insidious aspects of this particular virus: people may be asymptomatic and still act as "carriers," making other people sick.

All of the above--that life is stressful right now, and mahj is a stress relief, but playing with our friends is currently verboten--is why Bubbe wants to encourage you to consider ONLINE GAMING. In my original book, "Searching for Bubbe Fischer," I essentially slammed the one online version that I was playing at that time. I found it to be snobbish and hypercompetitive: the players "walked away from the table" if you didn't meet their expectations on winning percentage or speed level. In addition, it didn't have the same vibe as a weekly game. It was anti-social, there wasn't time to chat.

The wonderful news is that there are now many different versions online. If you and your friends use the same version, you can make a "date" and find each other online! If you aren't sure whether you are ready to play competitively online, most versions allow you to practice by playing against bots. The beautiful thing is that the bots will NEVER say no!!

I'm not endorsing any specific version here, because I am not educated about any except the one that I currently play; to be honest, I always play against the bots, but am probably ready for a "live" game. I would love YOUR feedback as to which version you play--email me at bubbefischer@gmail.com about what you like and dislike about yours, and I will happily write another article featuring those comments. For those of you currently unaffiliated: if you can't wait for the article, I suggest that you ask your group if anyone is playing online and perhaps all four (or more) of you can join together.

I know it sounds like a pricey idea--upwards of $30 or $40 for an annual membership--but if you think about how "pie" is usually $4 or $5 per session, and we may be shut in for quite awhile, it might be worth considering this as a (mental AND physical) health investment.

If you still find that the price is too prohibitive, I recommend playing mah jongg solitaire--take out your tiles, set up four "racks," go through the Charleston and then the entire game, picking and throwing as each player. It's an excellent exercise for anyone learning a new card, and something any of us can do if we long for a game. It takes longer than an average game, but you will learn some interesting things as the game progresses. Hands change all the time, and the rack that you thought would "win" falls apart while another gets transformed by selecting a few jokers.

Another inexpensive idea: join a mah jongg Facebook group like "Mah Jongg That's It," full of people just like you who love to talk about mahj!

Finally, completely no obligation: check out some of my old blog posts. Apparently there are over 50, totally free and full of all sorts of mahj advice. Bubbe's always got something to say.

Chin up--we're going to get through this. Make a good pot of tea, find a group of online friends, and mahj on!!

Talk to you soon!

Bubbe Fischer


Thursday, March 12, 2020

Tournament Hiatus

Greetings and salutations from Bubbe--not shaking your hand, but sending you love from over the interwebs!

Those of you who have read my blog know how much I love tournaments. You meet new people (some of whom may be better players than you are), you get passed different tiles than usual, you play under time constraints--it's a great way to improve your game! March is a very popular time for tournaments because the weather is (slightly) more reliable, and it's the end of the previous year's card so everyone is totally up to speed. It's the "Last Hurrah" for the card.

HOWEVER--in light of the Coronavirus and "social distancing" practices being advocated by epidemiologists and other public health officials, Bubbe feels strongly that tournaments need to be put on the back burner. I applaud all those organizations who have proactively decided to postpone or cancel their scheduled events.

Of course there are still wonderful on-line versions of the game, and you can study up on your skills by reading any number of great mah jongg books (this is one of my favorites, of course). In addition, I will be putting up my annual "New Card" articles as soon as I can get my hands on one...

But for now, let's heed the warning and avoid large group environments. We want to have everyone healthy and safe, and there will be plenty of time for tournament play when the virus is under control.

Sending you extra (air) kisses--

Bubbe Fischer

Thursday, August 1, 2019

Nerd Alert: MORE about CR 5!


Greetings and salutations from Bubbe, who wants to digress for a moment about CR 5.


That’s my short-hand name for the fifth hand in the Consecutive Runs section of this year’s card. Perhaps you’ve seen it:

                                        FFF 1111 2222 DDD

Bubbe’s just kidding. Of COURSE you’ve seen it. Everyone’s seen it, it comes up all the time. It’s a very straightforward hand: you have two numbers in a row, but you need something else to make a total of 14 tiles. Some Flowers, some of the matching Dragons, and voila. 

The required quantity of each tile varies from year to year. There have been cards like 1995 where the hand involved kongs of the numbers and Dragons, completed with a pair of Flowers:

                                       FF 1111 2222 DDDD

There have been cards like 2013 where the hand included kongs of Flowers and numbers and the Dragons were the required pair:

                                       FFFF 1111 2222 DD

And then, of course, there have been cards like 2016 when there was NO “Consecutive Run with matching Dragons” hand, and everyone moaned and sighed because they missed it.

This year's iteration—pungs and kongs—is the first version that I can recall that doesn’t use any pairs. Open hands that don't require any singles or pairs are MUCH easier because you can use Jokers for any exposure. They can’t go “dead”: for example, even if someone exposed all four of the Dragons that you need, you could still use three Jokers to complete the hand.

As I said in my article about tournament statistics, CR 5 was the winning hand in nine of the 38 non-wall games I witnessed—that’s 24%. It was far and away the most prevalent winner out of dozens of options. In general, the number of each type of winning hand from my small sample was:

                Two pungs, two kongs: 16  (42%)
                Three kongs and a pair: 10   (26%)
                 Four pungs and a pair (all closed hands): 4  (11%)
                 A kong, two pungs, two pairs:  3  (8%)
                 Any kind of quint:  3  (8%)
    Two kongs, three pairs: 1 (2.5%)
     Singles and pairs ONLY:  1 (2.5%)
               
In previous years, I have written about “old reliable” hands. There is one always listed at CR 2, the second hand in the Consecutive Runs section. It involves two pungs and two kongs, in two suits; sometimes it is two pungs in suit A, followed by two kongs in suit B; sometimes it is pung/kong in suit A, then pung/kong in suit B. It is a very simple hand: no pairs, open, easy to call for, never goes dead. Easy-peasy.

I think that this year, because it involves the Flowers and only one suit, CR5 has surpassed CR2 in popularity. 

What do you think? Is anyone else willing to keep a list on their weekly game and let me know which hands won, throughout the day? You can include how many ended as wall games.  You don’t have to track Jokers and Flowers, just write down the appropriate letter for the section and which hand in that group (e.g. Y3 is the third 2019 hand, E5 is the fifth 2468/EVEN hand).

Send me your results (photo or typed out) at bubbefischer@gmail.com and we’ll see what kind of patterns we find.

Thanks for participating—I think I’ll have a free giveaway of both of my novels (Small World and Take Two), chosen randomly among the respondents!

I look forward to hearing from you soon!

Bubbe Fischer

PS Many thanks to Nina H for the above photo. She recently played a game where ALL FOUR PLAYERS were going for CR 5!!!

Wednesday, July 31, 2019

Bubbe in Boston, Part TWO!


Greetings and salutations from Bubbe, talking more about score stats from my Boston weekend.

It wasn’t a typical tournament for me. Not at all. I usually get about 250-325 points in twelve rounds—falling somewhere in the 3rd quadrile--because I have no poker face. I make it obvious when someone discards a tile I need, which limits me as a tournament player. In my book, Searching for Bubbe Fischer, I say that on average, over time, among well-matched players, you should expect to win 20% of the games and end another 20% as wall games. So, based on that, what kind of a tournament score would be “average”?

In 48 games, generously rounding the 20%, each player would win 10 times with 8 wall games. Some are 25 points, some are more; we’ll call it 30 points per hand. In addition, the tournament I attended awards 10 points for self-picking and 20 points for a jokerless “non-Singles and Pairs” hand, plus 10-25 point penalties for throwing winning tiles. 

Going by those standards, the “average” player (before penalties and bonuses) should get:

10 wins @ 30 points/hand           300 points

8 wall games @ 10 points/hand   80 points 

Every winning game ends with a self-pick (bonus of 10 points), or calling for a discarded tile (10-25 point penalty to the person who threw it). The winner had a little more than a 25% chance of picking her mahj tile and a little less than 75% chance of calling for it—she only gets 25% of the picks, but her chance increases because she might also pick a tile to exchange for a joker. Let’s say she has a 31% chance of self-picking, on average.

Meanwhile, each of her opponents has slightly less than 25% chance of incurring the “throwing” penalty, which can range from 10-25 points. The majority of penalties are going to be 10 points for throwing to zero or one exposure, but there will be the occasional 20 or even 25 point penalties for throwing to multiple exposures. On average, let’s call it a 11 point penalty, and each player would be expected to throw to 23% of the 30 wins made by other players, incurring 7 penalties (rounding up).

                31% chance of self-picking           31 points for 10 wins
                23% chance of 11 point penalty -77 points for throwing to 7 opponents’ wins

In addition, in my stats the 20 point jokerless bonus was very rare (only 5% of all wins that I saw). Let’s be generous and say 10% of 40 games, or four hands, are jokerless winners, so we can expect an average of one jokerless win per tournament per player, resulting in a 20 point bonus.

I would estimate that the average score for 12 rounds should be something on the order of 

                                300 + 80 + 31 – 77 + 20 =  354, or just under 30 points per round

This estimate was a bit low. Per Sheryl Perry, the scorekeeping maven of DMJ tournaments, the mean (average) score was 380, the median (center ranked) score was 370 and the mode (most common) score was 420! Note: a previous tournament, with almost twice as many competitors, had a mean score of 382.

In my previous article, I vaguely alluded to my performance: I was dealt the average amount of Jokers (2/3 per hand, or 32 overall) and a few extra Flowers (3/4 per hand, or 36 overall). When I got bonanza deals of three Jokers or four Flowers, I ended up winning the hand. I also said that 31%, or a sizeable chunk, of my winning hands were “CR5” (the fifth hand in the Consecutive Runs section):

                                                 FFF 1111 2222 DDD

31% is 4/13; in other words, CR5s were four of the thirteen hands that I won, out of 48. That’s a fairly good performance, a little better than one game per round. I also hung on for 10 wall games. In total, I “didn’t lose” 23/48, almost half the games (48%), significantly higher than the expected 20% win and 20% wall games. I only threw the mahj tile in four games, so suffered 40 points’ worth of penalties. I had 4 self-picked hands (above the “average” 3) and one jokerless “regular” hand.
Most importantly of all, I didn’t just stick to 25 point hands. I took advantage of Jokers to make Quints:
                                                 
                                                Q1: 11 222 3333 44444
                                                Q2: FFFF 11111 NNNNN

and made the best of having no Jokers at all with the sixth Singles and Pairs hand, two suits of consecutive numbers with matching Jokers:

                                                SP6: FF 11 22 DD 11 22 DD

In addition to the Singles and Pairs hand, I made another closed hand, in Like Numbers:

                                                L2: 11 DD 111 DDD 1111

Compared with my "expected average," I won three more games, completed two extra Wall games, played several high-scoring hands, finished one “regular” hand without jokers, and had three fewer penalties for throwing mahj tiles. These were all things of which I was quite proud.

Strategy-wise, tournament play can be different than your regular game. I generally love to play difficult hands with my group (they joke that I’m always going for Quints). I only play once a week, so I challenge myself to try interesting hands. After all, life’s too short to play boring mah jongg.
However, a tournament can be a different story. Let me explain:

I played a steady, regular game during the Friday evening session and landed in a five-way tie for 12th place (out of 84). In the Saturday morning session, I got the jokers for Quints and made the Singles and Pairs hand, and by noon I had moved all the way up to a tie for 2nd place!!

It made me think about actually finishing “in the money,” so at that point, halfway through the tournament, I went for simpler hands as the most direct way to score points. After all, you only get points for mahj-ing first: if I wanted to continue to do well in the tournament, I would have to go for the most attainable hand, rather than the most interesting. I still couldn't force tiles to come to me, though; other players got hot while my tiles got cold, and I moved down to 6th place by Saturday evening. Sunday started slowly, too, but I eked out two quick wins in the last round on Sunday. It was VERY close: my 520 points meant that I ended in a tie for 8th place.

What about you? What are your tips for winning in a tournament? You can always contact me at bubbefischer@gmail.com ; I love hearing from you!

Talk to you soon!

Bubbe Fischer