Tuesday, May 31, 2022

Mastering Backup Hands: WHEN

 

Greetings and salutations from Bubbe, ready to give you more backup advice. Buckle in, this is a long one!!

 

In an article last week, I discussed where you might find your backup hand. It could be in the same section that you're already playing, for instance from one 2468 hand to another, especially if they're both one-suited hands. Sometimes your backup hand is a little harder to find. It could be in a completely different section of the card. The essential point is that both hands are related by their components. Maybe they both need a kong of 9 craks-- there are 21 different hands on the 2022 card that do, and actually 33 total combinations! Maybe they both need a pung of dragons, or two pungs of Flowers. Know the card well enough to recognize similarities between three hands: the original plan in your head, the mess of tiles on your rack, and the alternative, viable one on the card (also known as your backup!).

 

 

Today we're going to focus on WHEN we switch to our backup hand. It's very much related to WHY you would switch your hand.

 

In a nutshell, the two main reasons to switch are either

 

because you want to

 

or

 

because you have to.

 

I'll present some examples of each situation, so that you will be able to recognize when you're in a similar predicament and say (to yourself, please), "Huh, I guess it's time to switch my hand."

 

 

Ideally, we're all in the "when you want to" situation. This is exactly what Bubbe means by "luck favors the prepared mind." You have 13 disorganized tiles that you try to improve through the Charleston. Then you hope, as you pick and throw, that those tiles turn into one of the specific hands listed on the card. You don't have control over which tiles you pick.

 

The one thing you can control is what you do each time you pick a new tile. You can PREPARE by knowing the card and thinking about what options are available to you. You can know in advance what kind of tiles would help you make your hand. 

 

EXAMPLE:

 

3 9 4 5 66 7 EEE WW J

 

Looks like a great start for W6…but which three numbers? You will need a pair in the middle of a three-number consecutive run. If someone throws a 7 dot, you could call it for a pung and have 5-66-777. If you pick up the second 5 dot, you can go with 4-55-666. Or if you already have the pair of 4s and you pick up a 3 dot, you can shift your number line down to 3-44-555. You just need to stay alert and be prepared so that you recognize "lucky" tiles that help you attain a winning hand.

 

As I said, you need to pay attention to recognize when you want to switch, and it's generally because something good comes your way that opens up new possibilities.

 

 

EXAMPLE:

 

F 4 22 4 6 88 D 1 5 J W

 

You're not sure whether you're going to go for E1 or E5.1; both need a pair of 2 craks, which fortunately, you have, but you're not sure what else to do: you only have one Red dragon and one Flower. One hand needs a pair of 4s and the other needs a pair of 6s. You pick up a third 8 crak and a joker and then exchange for an additional joker, so now you have

 

F 22 4 6 888 D JJJ W

 

You realize, "why am I beating my head against the wall waiting to make another pair? I have lots of jokers, I can switch to the second quint hand!" (Bubbe has faith that you'll manage to come up with another joker--maybe exchanging that Flower for one?!)

 

 

EXAMPLE:

 

FF 777 6 9 888 J D E

 

You're going for CR 3.3. You already have the pair of Flowers and a pung of two of the three consecutive number Kongs--7 bams and 8 dots. You're trying to decide whether you're going to do the 6 or 9 craks... and then you pull an additional flower. 

 

FFF 6 777 888 9 J E

 

You've now got three Flowers, a joker, and you're ready to call for the kongs of 7 bam and 8 dot. The best thing to do is switch to CR2. You will be able to call for both pungs of Flowers, rather than hoping that either the 6 or 9 crak works out.

 

 

EXAMPLE:

 

This is my favorite, it REALLY happened the other day to Debbie:

 

22 3 9 22 5 22 7 DD S

 

"(At the end of the Charleston) I had two of each of the 2s, also two soaps. No Flowers. I was thinking about going for the hand with the twos and the soaps (Y2). I got the Flowers and two more 2s (bam and dot) right away. 

 

FF 222 22 222 DD S

 

With only eight tiles at the end of the Charleston, Debbie was actually in excellent shape for Y2. Once she picked up the additional 2 bam and 2 dot (above), she could literally call for every single one of the melds to make that hand.

 

But…Debbie waited a little longer and picked the third soap, and because she had those Flowers, she decided to go for Y5, the Big Hand…

 

“and someone threw me the 2 crak. We were not in the last wall. I did get one joker, I didn’t get rid of it until I was set."

 

I'm very impressed that she took the leap!

 

 

 

 

Now for scenarios when you HAVE to change your hand:

 

These generally involve singles or pairs--not the SP section, per se, but hands that include melds of singles or pairs. When two of the "2" tiles go out in your suit for 2022, or if someone exposes four soaps, there's no way you're going to make the meld. When you're going for a hand that needs a pair or a single, there is no substituting, jokers won't cut it.

 

Quite a few such hands are concealed, so when you do your switch, nobody's going to know because you had no exposures. But there are certainly times when you will go scrambling to change after having made an exposure, or possibly two.

 

It really helps to be familiar with all of the pung/kong combinations. With any singular LEGAL pung or kong exposure (e.g. NOT pung of Winds) you should be able to find a backup of a pung/kong hand. You may be seven or eight tiles away from it, but no one needs to know that. They assume you have a viable hand and, for all they know, you are one tile away.

 

Let's be optimistic, though, and think of opportunities where you had to switch, found a viable alternative and might even possibly pull out the win. Those generally happen earlier in the game, when you have more opportunities to correct your hand. When they happen towards the end of the game, it's generally too late to make a huge transformation.

 

EXAMPLE:

 

By the middle of the second wall, your hand is shaping up beautifully: 

 

2 444 4 666 888 D W

 

It's a beautiful beginning for E7, but someone then exposes a pung of 4 craks. There's no way that you will be able to get the pair of 4 craks. You HAVE to switch your hand. Fortunately, E3.3 doesn't have any pairs!

 

 

EXAMPLE:

 

4 8 1 22 33 44 555 W

 

You are trying for CR1a. You call for a 3 dot and a 5 dot so the 333 and 5555 are exposed. 

 

Suddenly three different 1 dots are thrown, all in a row, and now CR1 is closed off to you, since you can't make the pair! Fortunately, you can switch over to CR5--pungs of 2's and 3's, kongs of 4's and 5's, all in the same suit!

 

 

Borderline HAVE TO/WANT TO EXAMPLE:

 

FF 33 66 999 7 5 D W

 

You're thinking of going for 369#4 because you've got the two pairs, the hardest part! But someone exposes four green dragons (using a joker). Meanwhile, you pick an extra Flower.

 

FFF 33 66 999 7 D W

 

It's going to be hard to get two jokers to make the pung. Switch over to 369 #2. By exchanging your dragon for the Joker, you now have the flexibility to complete the kong of 3's, and you can call for the pung of 6's and kong of 9's.

 

 

In general, I don't mean to keep you away from playing hands that have singles and pairs. If the tiles are telling you that that's the right hand for you, there's no reason not to try. The trick is to pay attention and plan for "off ramps" in case that hand isn't going to work, and to recognize those warning signs. There's nothing worse than, two walls in, realizing that you can't make the hand and having no idea how to switch. Try to consider alternatives during the Charleston, anticipating what potential limitations you may find, so that you have your backup plan ready.

 

I hope these "backup articles" have been helpful. We've talked about where to find them, when to switch, and next time I'll give a few more examples of how to switch.

 

If you have good stories of what you've been through at the table, I'm always happy to hear them. You can contact me at BubbeFischer@gmail.com.

 

Talk to you soon!

 

Bubbe

Sunday, May 22, 2022

MASTERING Backup Hands: WHERE

 

Greetings and salutations from your coach and cheerleader, Bubbe. Today I'm going to be using a lot of W words: what, why, where, when--and ideally, "WIN"!

 

You may recall Bubbe's central philosophy, that this game involves a great deal of luck (about 70%)--but the flip side is that 30% is skill. "Luck favors the prepared mind": in order to maximize that 30 percent "skill," you have to prepare your mind. How? KNOW THE CARD. Don't be afraid of any one section, recognize as many of the hands as possible so that you can entertain all the options that are available to you. Think, plan, and execute.

 

A key part of planning is not only choosing a hand, but having a backup hand as well. Understand the various hands' relationships to one another so you can recognize other options if they start to appear. Extra jokers, Flowers or dragons, or pairs you never thought you could attain--any of them could create possible alternatives. Likewise, if people expose or discard tiles, preventing your access, you may no longer be able to make your original hand. You don't want to be stuck in a corner, gazing mournfully at your tiles when your hand goes dead, because you didn't have any better ideas. Know WHAT other hands you might play, and also WHEN to make the jump to plan B. Then begin implementing the new plan.

 

I reiterate:

Be prepared.

Know the card.

Identify at least one backup hand.

Know when and how to switch from one hand to another.

 

WHY is a backup plan essential? If you've read my tournament summaries, you know I keep statistics about what I am dealt (how many jokers, how many Flowers), and what hand I think I am playing at the end of the Charleston. Then, when each game ends, I write down what I actually ended up playing; how many jokers and Flowers I have at the end of the game; what the winning hand was; and how many jokers were in it. I have consistently found that my hand CHANGED 50 percent of the time, from the Charleston to the end of the game--and the wins occurred more often in games where I switched my hand!

 

Using backup hands brings your game to another level. You'll WIN more, and even when you don't win, you won't be stuck on the sidelines when your original plan falls through.

 

Is Bubbe going to give you the backup plan for every hand on the card? No. I'm going to give you some essential thinking points and some examples, but my whole point in everything I do is for you to become your own Bubbe!!

 

 

I will start, today, with choosing backup hands, including WHERE they might be found.

 

Once again, you must KNOW THE CARD, every hand, every section. I didn't say memorize. I said "know":  recognize, consider, understand. We all have our own learning styles. That's why I come up with all those goofy mnemonics and pattern nicknames, to think about the hands creatively. You might learn better forming hands in front of you on your rack, or playing against the bots for hours on end so that you see every kind of hand being played. 

 

Why the whole card? Because sometimes you will switch within the same section, but often you may actually switch to a hand in a totally different section.

 

I've already written about how to switch from Y1 to W2. [Reminder: this is what my abbreviations mean] This illustrates an important lesson about the "WHERE" of backup hands: those two are far apart on the card, but that doesn't matter! Don't fixate on their "sections" so much as their components: in this famous example, both required Flowers and multiple kongs of dragons.

 

In identifying backup hands, you need to think outside the box, or rather, outside the immediate sections of the card. SP hands are really stripped down versions of other sections: this year's SP1 is very literally a Winds and Dragons hand, and SP6 is a 369 hand. SP2 is an Odd hand, SP5 is an Even hand. SP3 and SP4 are CR hands. Quints are (sometimes) "supersize" versions of other hands; Q2 is the most obvious example, but there are others.

 

I also want you to remember that even though they have their own section, Like Numbers are all over the place on the card. We see them in Y2 and Y3, E2, Q3, W4, and 3 #5. You could even say that hands like E4, CR6 and SP2 draw on Like Numbers, because of how they use pairs. 

 

Consecutive numbers are also useful in developing backup hands. This ties into what I have said, in previous year summaries, about ambiguous exposures. On the 2022 card, an ambiguous exposure of 333 5555 could be part of CR5.2--but it might be O3a or O6a. Since two of those three are "pung, kong" hands, no one would be able to call your hand dead!

 

I will not provide you with a Rosetta Stone for deciphering every single option/combination of backup hand. I want to encourage you to find your own similarities among hands! 

 

I'll be back soon to delve deeper into WHEN and HOW to switch hands. If you have any questions or comments, feel free to contact me at bubbefischer@gmail.com

 

Bubbe